Managed Simulations

I have been researching management of simulations and other complex entity based learning implements such as serious games. The challenge here is that the traditional SCORM/AICC paradigm allows limited reporting capabilities. Another challenge is storing state for later resumption (bookmarks) and the third challenge is to be able to set simulation parameters. Another related challenge is to “pool” the simulation experience for a multi-user synchronous or asynchronous simulation/game experience. Yet another challenge is to capture/record simulation experiences for later analysis, grading and feedback.

Clearly, this is an important area of focus. ADL, the keepers of SCORM, have developed an architecture called the High Level Architecture (HLA). Their research:

focuses on developing instructional paradigms, training-specific data structures and communication methods between a simulation, Shareable Content Object Reference Model (SCORM)-based instructional content, and a Learning Management System (LMS), to facilitate using simulation as an environment where an individual or a team can practice a skill (instruction) or demonstrate their level of performing the skill (performance assessment).

Of particular interest is the intersection between S1000D and SCORM. S1000D provides a mechanism to define complex systems having multiple inter-related components, and to define various allied information items thereof (like defining a plane or a ship or even a bicycle).

But of particular interest is the advancement of simulations for learning through research on adaptive simulations, social simulations (utilizing the power of the network – maybe to run alternate reality games) and other ways to raise the bar on what simulations can actually achieve. Let me know your thoughts!

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