Managed Simulations

I have been researching management of simulations and other complex entity based learning implements such as serious games. The challenge here is that the traditional SCORM/AICC paradigm allows limited reporting capabilities. Another challenge is storing state for later resumption (bookmarks) and the third challenge is to be able to set simulation parameters. Another related challenge is... Continue Reading →

Revisiting SCORM

SCORM works on 2 main principles - as a way to package and sequence learning material, and as a way for learning management systems to track learning activity through a run time interface. It is based on traditional teaching-learning processes and provides additional promises of inter-operability and reuse through standardization of the way courses are organized and presented to... Continue Reading →

3D Data Visualization

Data visualization in 2D is what we have done most of our lives. Till recently, I viewed 3D as a medium for understanding and manipulating complex structures (say molecules, genes, architectural maps etc) both for academic and commercial use. With mashups, came the concept that you could intermix n-dimensional data (like OLAP) in a Web... Continue Reading →

Gaming and Simulation – Drawing the line?

In one of my conversations with a reputed customer, we had an interesting discussion around a theme for our project. Essentially a gaming project as conceived initially, both teams got together to thrash out the underlying model - the processes, variables and algorithms that would constitute this project. As the teams got a better understanding... Continue Reading →

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